I'll be using this engine to write my next game...
Who should I make out the royalty cheques to?
I'll be using this engine to write my next game...
Who should I make out the royalty cheques to?
Just leave a little thing in the corner that says "Platform Engine by Kwing" or something like that. I don't care.
I really enjoyed this game.
Lost somewhere past 150,000 I think, it was huge fun, thanks :) I'd love to make a game similar to this at some point.
I think I found a bug...
The hedgehog would be crushed by the center of the earth then torn apart in the vacuum of space. Please make another one that fixes these issues. Thanks.
Good start
This is a great start to a promising programming career, I would howevr, recommend you research into code for more realistic jumping, and some more collision stuff. I can definietley see theres alot of effort in here, and i can see it's a learning experience. Keep up the good work!
I really enjoyed this.
I died on Level 9 though :(
Fun game!
This isn't like Shift at all.
This is an amazing game, I love it.
It's a really simple Idea that works really well, I can't wait to enjoy the sequel as much as I enjoyed this one :D
I'm glad you see the differences between our games. I am honored to have a positive review from you.
Amazing game
Love it, nothing more to say.
Dayum
This game reminds me of this game I made... Shore Seige...
Can't you see the similarities?
Dammit EXP, that's between you and me >=3
Cool game
Kind of like a game I played once, Scoramawhatsits or something...
Ahh I'm just kidding. I enjoyed this as much as I enjoyed the first. Frame rate suffered a bit at some points though, which is odd as theres nothign majorly graphics intensive, unless you've used a tonne of filters or something...
Dozens of filters, and the code is very sloppy and lengthy, lol. I took a lot of the perfomance issues out by increasing the frame rate above what it was.
Thanks for the review, I respect your opinion :D
Decade sends his love
"Love you" - Decade
Nice, but.
One of the problems of having it written by so many authors is the multitude of conflicting styles present is sure to confuse the user, for future tutorial collabs I'd recommend setting some ground rules, for example, function definition.
At one point onClipEvent(enterFrame){ is used (and is bad practice in itself) and elsewhere this.onEnterFrame = function(){ . For the novice user this coudl pose a problem. Also the hodgepodge of AS2 and AS3 should be kept separate.
Other than that it is a noble effort, well done.
I know what you mean, i hate coding inside the movieclip, but i can't enforce my coding styles on people ;D. Thanks for the review.
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