I'm only a little bit into it so far but wow what a cool little brainteaser mixing some nice atmosphere. Thanks!
I'm only a little bit into it so far but wow what a cool little brainteaser mixing some nice atmosphere. Thanks!
Thanks a lot :) I am glad that you loved the atmosphere :) feel free to wishlist on steam :)
This is a really fun game :) I really like the way you presented key blocks and their effects - handles it much better than I managed with a similar concept.
woah thank you! that's high praise. believe it or not i didn't actually know of the shift series when i started development; i think if i had known beforehand i wouldn't have ran with the idea.
it's interesting though how both games handle similar problems in different ways. i really like the idea of rotating the camera based on the player's direction, for example.
thanks for the review, it means a lot :)
I almost quit on level 3 - you really need a tutorial about those mines! I'm glad I stuck with it though, this was a really fun game, brings me back to the fun of Wii play tanks :)
you are right I should have kept the tutorial instructions all the way through level 3. thank you for letting me know
I'll be using this engine to write my next game...
Who should I make out the royalty cheques to?
Just leave a little thing in the corner that says "Platform Engine by Kwing" or something like that. I don't care.
This isn't like Shift at all.
This is an amazing game, I love it.
It's a really simple Idea that works really well, I can't wait to enjoy the sequel as much as I enjoyed this one :D
I'm glad you see the differences between our games. I am honored to have a positive review from you.
Dayum
This game reminds me of this game I made... Shore Seige...
Can't you see the similarities?
Dammit EXP, that's between you and me >=3
Cool game
Kind of like a game I played once, Scoramawhatsits or something...
Ahh I'm just kidding. I enjoyed this as much as I enjoyed the first. Frame rate suffered a bit at some points though, which is odd as theres nothign majorly graphics intensive, unless you've used a tonne of filters or something...
Dozens of filters, and the code is very sloppy and lengthy, lol. I took a lot of the perfomance issues out by increasing the frame rate above what it was.
Thanks for the review, I respect your opinion :D
Decade sends his love
"Love you" - Decade
Nice, but.
One of the problems of having it written by so many authors is the multitude of conflicting styles present is sure to confuse the user, for future tutorial collabs I'd recommend setting some ground rules, for example, function definition.
At one point onClipEvent(enterFrame){ is used (and is bad practice in itself) and elsewhere this.onEnterFrame = function(){ . For the novice user this coudl pose a problem. Also the hodgepodge of AS2 and AS3 should be kept separate.
Other than that it is a noble effort, well done.
I know what you mean, i hate coding inside the movieclip, but i can't enforce my coding styles on people ;D. Thanks for the review.
I completed scoregamites in 9 days.
The development, not the completing the levels :p
Which means this will have been in development WAY longer.
I'll personally by eating the face of anyone who cries "Rip Off", this game was excellent. Well done!
Fiddly controls, but with a mechanic this complex (and I can personally vouch for it) it's extremely difficult to come up with a decent control system for somethign like this.
5'd
Thank you for vouching for us
I thought i'd be THAT guy
You know the kind, who reviews the game before he could have POSSIBLY have played through it enough to actually have a well formed opinion.
But from what I've played of it so far, I already know it'll rawk.
5'd
you bastard
Age 37
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